QUICK READ: 3 Reasons to Use Flocabulary in your Math Class.. or any class really!

So my last post talked about engaging students in six easy websites, and Flocabulary was at the top of the list! Let me tell you – it’s one of the best websites I was told about. My students love it & I’m not going to lie to you – I find myself humming along while it’s on! I’m sharing with you today 3 reasons why I love using Flocabulary in my classroom!

Reason 1: Students Love it

That is an understatement. Every day students as me to put on a song. So far their favorite one is the Long Division song. It’s super catchy and although it doesn’t address the conceptual understanding, it’s so helpful for them to remember the standard algorithm and promotes fluency for math facts!

Reason 2: Google Classroom Compatible

The ability to assign videos and aligned activities on Google Classroom is such a great way to keep students practicing skills that they are struggling with in an engaging way. During center time, I group students by level, so I assign one whole group a video of a skill that they need to work on with one of the activities Flocabulary provides. There are 5 activities you can assign students: the video, vocabulary cards, vocabulary game, read and respond, quiz, and lyric lab. My students favorite is the lyric lab they love any opportunity that they can be creative and I love reading their rhymes!

Reason 3: Great for English Language Learners

Music connects us all, and having Flocabulary for ELLs helps to promote fluency in English as they are learning it. When I taught AIS with ELLs, I used Flocabulary all the time to help them to remember steps to solve problems, promote fluency in reading, and even for parts of speech. You can change the speed of the video to give ELLs time to listen and comprehend what they are listening to. Flocabulary has videos in all subject areas, not just math, so students who are learning to speak English can start by learning a few songs to help them!

So basically, this website is another gem to help keep up that student engagement. And of course, videos are CCLS aligned, so we can be sure we are showing the right video for the right standard! Try it out with your class today and see their faces light up when they hear the beats!

As always, don’t forget to subscribe to get exclusive access to my resources in Google Drive, for FREE! I will be sharing more specific videos for Flocabulary on there!

Enjoy!

☆Alexandra☆

Prodigy Game – Engagement & Data Goldmine!

Hi Everyone!

My first official post was about the five tech tools I use in my classroom regularly. One of the programs I use daily is Prodigy Game. This game is a great way to assess how students are doing in skills and standards and it shows the data in a clear and concise way. It’s not your typical math online assessment – it’s disguised as a Role Playing Game where students have a character, collect gems, and battle each other. My students are always so excited when it’s their turn to use Prodigy on the computers during center time.

First, when students login or create an account, they take a placement test. The test is the game, so they are still battling each other as they are answering questions, but it’s the placement test in disguise. When this is done you’ll get a report emailed to you. This is a great way to get a baseline to help you group your students based on the skills they are strong in and skills they need to work on. The placement test is given a few times throughout year – The skills are broken down by standard strand and the baseline report will look like this:

This is a good way to get a general overview of the class. When you scroll over the bubbles you will see the list of students who were that grade level in the domain row, or overall placement. From this page, you can go into the individual student reports to determine the skills they need to work on.

From this, if you click on the “Reports” tab on the left side, you will see the various reports from the data and it will look like this:

The reports that I use most often are the progress and student usage reports. I have a “Prodigy Player of the Week” in each of my classes and choose a student who uses it the most at home and answers the most questions. This gives students an incentive to play at home and make proper use of the time they have to play in class.

The best part about this game is that it’s completely free! Parents can buy a membership for their child for added bonuses such as a membership box, but there is no extra cost for the teacher! Several of my students have memberships, but it doesn’t effect the questions they answer and how many battles they see. Members receive a membership box monthly in the game that gives students gems and various items for the game.

What games do you play in your classroom to boost student engagement?

Alexandra